Saturday, June 13, 2009

Clickable Map and new ideas

The map is now clickable and regions is assigned to most of the home countries of the vikings.
Some factions has also been created. They are Svear, Goter, Gutar and Danes. Now it's time to start on the game loop logic.

Today I got some new ideas on the region management. The original idea was that each region had a settlement where you build buildings. Instead I thought it would be fun if you could instead "research" regions. For example you can improve the mining capability or the farms of the region. The better the region is at something the more resources you get from it. But of course each region are different. Mountainous Svealand can improve mining more than Denmark, while Denmark can improve farms more than Götaland and so on. That makes trade important. And trade is also different between regions. Gotland has better chance of improving trade than Svealand has.

Another idea was that you can improve the capability by improving the existing mines/farms/woodsheds or you can send out scouts to find new ones. Scouts are more risky but yields a higher result if successful.

Third idea was that in the viking age it was impossible to know much about the neighbors, so the player shouldn't see much about regions they don't control. That way scouts, spies or diplomats can be used.

Fourth idea continues on the third one. It should be possible to send in small raiding parties into neighboring regions. The bigger the raid party the bigger the chance of being seen, so a small party can take the enemy by surprise. Parties can be led by heroes and they can either stay in the region and keep raiding or raid and then hurry back home. The owner of the region can then send search parties to locate the raiding party.

Lots of ideas and much to do!

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